December 25, 2019
040 – What if we could not use sticky notes? – with Tamara Eberle
Part one: Serious games
Part two: Workshops without sticky notes
Save yourself time and download my one-page summary of the episode instead of making your own notes.
On episode 040, I speak with Tamara Eberle, trainer and facilitator of Design Charrettes and Organizational Game Designs. Our interview comes in two parts: one introduction into serious games and one deep dive into a world without sticky notes!
In part one, we speak about “serious games” as an alternative to the usual workshop design. You will learn the difference between ‘gamification’ of a process and a ‘serious game’ used to clarify or define a process. Tamara also answers the question for what kind of questions and challenges games can be a suitable option. Since serious games help the group to suspend reality and approach their topic from a new angle, they might not be for everyone. So, don’t miss the part when Tamara explains how to distinguish “game-clients” and “non-game clients” and what it takes to turn the latter into the former.
In part two, we dive deeply into the conversations about sticky notes: what makes them such an inherent part of almost every workshop and what can we do if we weren’t allowed to use any?
Don’t miss the part when Tamara shares her anecdotes about a client who asked her to design a 3-days workshop without a single sticky note!
Feeling inspired by the conversation in this episode? We can have our own – take a seat at my virtual table as part of a Mastermind Group.
A huge thank you must go to SessionLab, the sponsor of Workshops Work. Claim your free two months of SessionLab Pro now – this deal is exclusive to Workshops Work listeners!
Questions and Answers
8:55 How much flexibility in terms of agenda adjustments do games leave to the facilitator?
15:43 How can we replace the unconscious, cultural role that sticky notes play in our facilitation routines?
18:37 Sticky notes are a great tool for introverts. How can you replace that??
26:45 What’s your favourite (non-game) exercise?
33:03 What makes a workshop fail?
39:40 What shall the listener take away from our conversation?
Tamara’s business page: www.tractionstrategy.ca
The Danish company Workz that offers “storylines” for prototyping and story mapping
For Tamara’s Traction Toolbox Workshop, contact her directly: email@example.com
Book about the Power of sticky notes “Sticky Creativity: Post-it Note Cognition, Computers, and Design” Edited by Bo T. Christensen, Kim Halskov, Clemens N. Klokmose
Dixit Cards on Amazon or any local toy store
Sune Gudiksen, bizgames.org OR gamebridges.com
Our sponsor Session Lab – An online agenda builder and exercise library
Rein Sevenstern from Experiential Learning – This episode’s featured SessionLab user