042 – How to use gamestorming to design better workshops – with Dave Mastronardi
Don't miss the part when Dave and I discuss the pros and cons of using an extreme stereotype versus a real stakeholder for the design of an empathy map.
Although I highly recommend keeping a pen and paper at hand to take notes, you can also just download mine! And, don't miss the next show: Subscribe to my newsletter and check your favourite podcast player to subscribe to the show.
Questions and Answers
[1:30] What’s your story? What brought you to Gamestorming?
[5:02] What is the magic behind Gamestorming?
[13:44] What does it take to flatten the room? What is it a game can do that a normal meeting cannot?
[17:27] What is the best room set up for Gamestorming?
[22:32] What are you doing to avoid being bored with your own workshops?
[32:12] What is for you the biggest mistake a facilitator can make?
[33:52] How much time would you plan for the closing?
[35:37] Would this be your closing? It sounds like a part of the “storming” phase to me.
[38:07] Would you walk us through the "empathy map" exercise that you mentioned before?
[42:54] To what extent would you use a real person or make one up?
[48:18] What shall someone take away from the show?
Links to check
- Gamestorming website: www.gamestorming.com
- Gamestorming book on Amazon
- Finite and infinite games by James Carse
- Medium post on empathy map or game storming
- Our sponsor Session Lab - An online agenda builder and exercise library
- Rein Sevenstern (Episode 020) from Experiential Learning - This episode's featured SessionLab user
Connect to Dave
via the Gamestorming website