Episode 128
September 1, 2021
128: What games can teach us about designing better workshops with Lily Higgins
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Intro
Games are fun, silly, not based in reality…
We can take our serious selves into games and embrace playfulness, but it’s a lot harder to take the playfulness back with us as we return to the ‘real world’.
But what if we see that ‘real world’ as a game itself?
What if we saw every interaction as a game?
We could press certain buttons, move certain facets, and play with expectations and beliefs that change everything. When a meeting is a game, when an interview is a game, and when relationships are a game, we can have fun – we can open up possibilities and find new meanings within established systems.
Join me and Lily Higgins in this week’s episode as we explore game design, facilitation, and the spaces in between.
Find out about
- How to see life and its constituent parts as a game
- The six elements of game design that we can apply in non-game situations
- Why playfulness can be so powerful
- How different players see games differently and what we can take from that knowledge
- What urban games are and how they can be facilitated
- Why Lily likes to start sessions with an ‘Orchestra of Misery’
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