Things—found objects, ephemera from the discarded world, are everywhere. A marble, a spoon, a coil of string. They’re forgettable and ignorable and they’re the magic ingredient that makes Jules Gilleland’s workshops work.
Jules developed Things as a problem-solving tool, informed by design thinking, to help people connect the dots and capture their problems in a physical form. It’s a context-neutral learning through play, a way to tap into ourselves when we can’t rely on language, and a means of overcoming the challenges that refuse to budge.
Learn all about Things, Jules’ story, and how a bit more visual thinking can make your workshops work even better.