Things—found objects, ephemera from the discarded world, are everywhere. A marble, a spoon, a coil of string. They’re forgettable and ignorable and they’re the magic ingredient that makes Jules Gilleland’s workshops work.
Jules developed Things as a problem-solving tool, informed by design thinking, to help people connect the dots and capture their problems in a physical form. It’s a context-neutral learning through play, a way to tap into ourselves when we can’t rely on language, and a means of overcoming the challenges that refuse to budge.
Learn all about Things, Jules’ story, and how a bit more visual thinking can make your workshops work even better.
Find out about
What Jules’ Things are and why they can be so magical in workshop settings
How the four principles of Collect, Connect, Capture and Communicate appear in Thinking with Things
Why participants behaving like children is not such a bad situation
How to get out of your head and improve your hosting by focusing on engaged participants
How to turn a disparate pile of found objects into a problem-solving powerhouse
Why Jules prioritises a remarkable ending to her workshops